If you’re running a current KDE SC 4.4 snapshot (all packages and self-compiled variants are okay), please compile/install KDiamond from kdegames. Start KDiamond, pause the game after some seconds, and unpause it after some seconds.
Please write back (either as a comment to this blog entry, or as a mail to me) what you observe: Normally, pausing should hide all diamonds and display a popup in the top left corner of the board, and after unpausing, you can continue to play the game as usual. But on some systems, the popup will get stuck in the middle of the appearing animation, stay there after unpausing, and the game will not be playable even after the unpausing.
Please also write back if everything works fine on your system, and in any case, include the following information in your report:
1. Which distribution do you run? Which version?
2. If you compiled your Qt and KDE from sources, which branch of Qt did you use, and when did you update KDE the last time?
3. If you installed your Qt and KDE from packages, which repositories did you use?
Update: Thanks to anyone who sent information. I’ve found the root cause of the issue: KStatefulBrush. Silly as it sounds, but usage of KStatefulBrush results in an infinite loop. I’m still puzzled why this problem appeared only for me. The problem is actually a bug in Qt.