The week in Kolf: actual interaction

December 20, 2008

While watching some television, I hacked on Kolf 2 and built a simple putting interface. The usual disclaimer reads this time that Kolf 2 is absolutely buggy:

  • Collision still has some bugs to be sorted out (don’t panic; I have concepts to solve these).
  • There is no friction; the ball does never stop.
  • Even if friction was there, one could currently not start a second put because there is no instance who shows the putter again; the game management is simply missing.

Still, I find it quite amazing what could be reached in four days of coding (with huge pauses inbetween) using Qt/KDE pillars. In February and March, I will have more than two weeks which I can spend on coding only, and this should be enough time to get Kolf 2 ready for 4.3. Help is of course appreciated (someone has already stepped up to look into 3D rendering, but more helping hands never hurt).

The current putting interface (cursor is at end of the dashed line)

The current putting interface (cursor is at end of the dashed line)

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One Response to “The week in Kolf: actual interaction”


  1. […] to the screenshot I took two weeks ago, the attentive observer discovers a couple of important […]


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