The week in Kolf: actual interaction
December 20, 2008
While watching some television, I hacked on Kolf 2 and built a simple putting interface. The usual disclaimer reads this time that Kolf 2 is absolutely buggy:
- Collision still has some bugs to be sorted out (don’t panic; I have concepts to solve these).
- There is no friction; the ball does never stop.
- Even if friction was there, one could currently not start a second put because there is no instance who shows the putter again; the game management is simply missing.
Still, I find it quite amazing what could be reached in four days of coding (with huge pauses inbetween) using Qt/KDE pillars. In February and March, I will have more than two weeks which I can spend on coding only, and this should be enough time to get Kolf 2 ready for 4.3. Help is of course appreciated (someone has already stepped up to look into 3D rendering, but more helping hands never hurt).