Summer has begun for kdegames!

April 20, 2009

It’s that time of the year. The planet’s filling up with SoC posts, and now it’s my turn. I’m pleased to announce that this is the first SoC for kdegames (apropos: kudos to our SoC administrators for improving the internal selection processes to make this happen). We could accept three projects:

  • Marwan Hilmi will be working on Parsek, a client to the Thousand Parsec framework which was started last year, but never really finished. Expect another Konquest-type game to arrive in kdegames this fall!
  • An entirely new game will be created by Mahfuzur Rahman: Mancala is a family of board games played mostly in Asia and Africa (if I recall correctly). I’m really looking forward to this as the current selection of KDE games has yet to improve on cultural diversity.
  • Last but not least, I’ll be looking after Huan Zeng, who will be implementing landscape objects (slopes, puddles, etc.) in Kolf 2. That sounds easy, but requires a good combination of 2D graphics programming, data structure handling, and a rock-solid internal design.

Good luck to the students and their mentors, and many thanks to Google for making all of this possible!

By the way, the kdegames team is always looking for good programmers and artists. Making a game with kdegames’ libraries is really easy if you know some C++ or Python or such. Painting a nice theme is a breeze if you know Inkscape or some other SVG editor. Come to #kdegames on Freenode IRC, or get in touch with us at the kde-games-devel mailing list on


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