Kolf: Work on multiple fronts
May 28, 2009
For some reason, I did not update you about Kolf developments for nearly a month, though there is plenty progress: First, GSoC has started, and there is already first progress made by Zeng Huan, Kolf’s very own GSoC student: (It could be more, but we have to deal with internal issues like coordinate systems or how the OpenGL rendering will exactly work.)
I haven’t been inactive in the meanwhile. Apart from working with Zeng one the foundations of Kolf, I’ve polished the available bits of the editor interface a bit and added storage classes. I’m quite excited about these, even if the results are as unspectacular as Save and Undo/Redo buttons:
The exciting thing about the storage solution is that it adapts to any new kind of object. Next on my list of editor features is to make it store and reload the complete editing history, so that you can go back anytime if you made some change that turns out bad.
Now I do not know how to end this blog entry. Maybe I should just stop inside some word, to make it look mo…