Palapeli: Three days of work

September 27, 2009

Since yesterday’s post, the code of Palapeli has increased from 863 to 1367 LOC, with many user-visible changes: The puzzle table textures are back (not in the picture: the texture selection menu), the jigsaw slicer is back, and the view is more clever about scaling the viewport.

State of the new Palapeli after three days

State of the new Palapeli after three days

Coming up next: loading and saving progress, and an interface for the library.

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3 Responses to “Palapeli: Three days of work”

  1. frinring Says:

    What, still no shadows?! 😉


  2. […] Welcome to another part in my series of progress reports on rewriting Palapeli (see here and here for the previous […]


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