How do you play jigsaw puzzles? [1st update]
October 20, 2009
I’m searching for possible ways to improve the user experience of Palapeli’s puzzle table. Problem: I do not know which features would help the users. Solution: Ask them (i.e., you).
After all, Palapeli is about replicating in virtuality a game that exists in reality. Everybody who plays a jigsaw puzzle on his PC will automagically try to use the same techniques and tactics which he uses to solve jigsaw puzzles in reality. For example, it is very common to search for edge pieces first.
Do you have other techniques? If yes, please don’t be shy, and leave a comment. I want to map as much as possible of your techniques to convenience features in Palapeli.
Update: A first summary. Most people say that, apart from searching for edges, they’re looking for pieces with similar colors and by level of detail. As one commenter puts it, “it all boils down to divide-and-conquer”.
Also, there has been quite some feedback on the puzzle table. Because quite some stuff occurs multiple times, I find it easier to answer them once here:
- People are concerned about how zooming is implemented, and how pieces are limited to an certain area. I’m concerned, too. It’s becoming more and more obvious that we need a better solution, and I’ll see what I can do about this.
- An annoying “feature” of Palapeli is that pieces are spit out randomly at the beginning, and one has to clear a part of the puzzle area to get some space for the actual image. I’ve made a quick hack-style fix for this: The pieces are now distributed only on one half of the puzzle table. A better solution will appear when the zooming stuff improves.
- Some people would like to change the background texture. That’s possible: Right-click on the puzzle table. As you see, this is extremely non-obvious, I’ll put this interface into the Settings menu very soon.
- The request for rotating pieces has occurred quite often. I’m generally positive towards it, because it gives a nice and easy way to introduce a difficulty parameter.
- Some want a preview of the picture. I have a nice idea for this, but this will strongly correlate with some other features which I cannot add before KDE 4.5.
Thanks for your input. I’m currently collecting input from various sides (the kde-games-devel mailing list is also quite active currently), and evaluating possible solutions to your requests.