Kolf: Progress, build instructions

February 27, 2010

I have made good progress on Kolf 2 over the last days. It’s now in a state where one can actually try it out (even if one has to recompile main.cpp to switch between editor and game, or to select another course). To make this as easy as possible, I’ve created Box2D packages and assembled instructions how to build Kolf 2.

Unfortunately, the Box2D packages provided by Ubuntu and Debian (and possibly also by some other distros) do not work with Kolf 2. Because of the changed build system, I chose to have Kolf 2 depend on an unreleased Box2D version, which only works with a patch of mine applied. See the compilation instructions for more information.


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